Jul 05, 2008, 06:45 AM // 06:45
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#121
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Quote:
Originally Posted by Teh [prefession]-zorz
Good, I [and many other people think] that titles ruined the game, before there was no grinding.
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Like others have said, titles are optional. The only titles I can see affecting your game play are hero and Norn. But even those titles don't affect game play very much if you have a good guild.
But I guess everyone has their own opinions.
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Jul 05, 2008, 06:48 AM // 06:48
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#122
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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all of em.. .. ... and if ppl ask what would we have done last few months? talking with mates & activities with guild ^^
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Jul 05, 2008, 09:15 AM // 09:15
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#123
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Krytan Explorer
Join Date: Aug 2006
Location: USA
Guild: Quit
Profession: W/
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Kind of a Big Deal title track. Without, nobody would care how many maxed titles you have. Wasted a chunk of life doing it.
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Jul 05, 2008, 09:20 AM // 09:20
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#124
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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I could really careless either way with titles. Since the only titles I care about are whats on my own chars and not whats on others. No title has ever made me change the way I play and they wont ever. Unlike some around here I am able to make my own choices on what and who I take and its usually H/H.
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Jul 05, 2008, 09:29 AM // 09:29
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#125
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Frost Gate Guardian
Join Date: Jan 2008
Location: Japan
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I wish none of the titles existed. Darn capitalists!
Please don't take my previous sentence seriously.
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Jul 05, 2008, 10:15 AM // 10:15
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#126
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Wilds Pathfinder
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Quote:
Originally Posted by 1 up and 2 down
Like others have said, titles are optional. The only titles I can see affecting your game play are hero and Norn. But even those titles don't affect game play very much if you have a good guild.
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Titles are less optional now, than they used to be. When first added it was "Oh, I like the idea of exploring and getting to display cartographer" and that was it. Fine, do it if you want or not - it didn't really matter. I can't say the concept was appealing to me, but since titles didn't affect me, I wouldn't have spent time here bitching about them.
Once titles started becoming connected to other aspects of the game, the optional argument began to fail. Titles started to affect *me*, whether I wanted them or not. Want to advance in NF? Title first. Want some armour in EotN? Title first. Want to use some PvE skills or get into an elite mission PuG? Title first.
Then there's the blasted HoM. Want to see it upgrade? 5 titles first. Want the special pet? 10 titles first. Want to see the full HoM upgrade? 25 titles first.
There should never have been a "super-title" (koaBD) and there should never have been any additional rewards or strength boosting connected to titles. Then titles truly would be optional.
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Jul 05, 2008, 12:05 PM // 12:05
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#127
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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This game would be better without them. Since most titles are grind, it just leads to Grind Wars. If I ever max any of the EOTN titles, it'll be purely by accident.
Achievement based titles are okay. Cartographer, Protector/Guardian... those aren't bad. But if I had to give them up to see all titles go away, I would.
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Jul 05, 2008, 12:11 PM // 12:11
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#128
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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jw why the hell any of you even play the game....all that goes on in this forum is QQ over skills, titles, farming, builds, and other players.
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Jul 05, 2008, 12:14 PM // 12:14
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#129
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by komma
jw why the hell any of you even play the game....all that goes on in this forum is QQ over skills, titles, farming, builds, and other players.
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The X is for Extreme.
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Jul 05, 2008, 12:33 PM // 12:33
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#130
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Never to exist:
LDoA.
Not exist as they are right now:
Survivor. -> Change it so people can retry it even after dying.
Character-based account titles. -> Change them to either be fully account-wide or require less grind the more points each character earns.
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Jul 05, 2008, 12:38 PM // 12:38
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#131
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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All PvE based titles. GW was so much better before it became Grind Wars.
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Jul 05, 2008, 12:46 PM // 12:46
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#132
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Desert Nomad
Join Date: Aug 2007
Location: www.godtguild.com
Guild: Blades Of Burning Shadows [GoDT]-leader
Profession: Mo/
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keep only guardian + protector and add title for quests, maybe also keep cartographer(yep, these would be ones where you actually do something in "outside world", remove others - vanquishing too, it's boring and frustrating"hide and seek ftl")
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Jul 05, 2008, 01:31 PM // 13:31
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#133
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Quote:
Originally Posted by SaucE
I say none. If we didn't have them, what would we all have being doing for the last 6 months to a year? People keep going on about the grind and money sink, who said you HAVE to get them? You CHOOSE to grind them out to have them.
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That would be true if the titles were purely aesthetic.
The fact many directly effect the access and effect of PvE skills or area specific bonuses, many which are hugely influential to the PvE meta or integral to many builds, really takes choice out of the equation for a lot of players, if not the majority.
Personally I place little thought or merit on visual differentiation between players especially due to the fact the majority of titles have little to no bearing on either player skill or effectiveness as opposed to merely time played/farmed (seriously the majority of titles could be condensed into one "I grind lots!!11!!" title) but I do object to being forced into grinding if I wish certain, in many cases hugely powerful and build defining, skills integral to my effectiveness and enjoyment of the game to be at their most potent.
The vast majority of decent PvE builds now have at least one PvE or PvP title based skill with the obvious result being:
Those that choose to grind are, as a direct result, more effective and powerful in-game than those that choose not to.
Thats wrong and against the core philosophy Guild Wars was initially built on, a philosophy that attracted a majority of it's early and subsequently core customer base.
Quote:
Originally Posted by Anet
Guild Wars® is an online roleplaying game that rewards player skill and innovative gameplay over hours spent online.
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At the end of the day it's pretty simple imo.
Titles should have no effect or bearing in-game outside the realm of purely aesthetic differentiation between players as was intended when they first came out.A casual player should be on the same level and just as effective as the more serious player with all titles maxed outside the obvious influences of in-game experience or skill.
That was what separated Guild Wars from many MMO's and made it the choice of many in the first place, opening it to a larger base of players which imo created a great community....one that differed from the vast majority of MMO's on the market.
All these newer game influencing titles have done is create segregation and elitism imo.
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Jul 05, 2008, 02:19 PM // 14:19
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#134
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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None, If you are not interested in a title just don't do it, but don't ruin someone elses fun.
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Jul 05, 2008, 04:53 PM // 16:53
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#135
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Sparks Dawnbringer
None, If you are not interested in a title just don't do it, but don't ruin someone elses fun.
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Therein is part of the problem, because titles have ruined fun for many. It's not the people who don't care for titles who are ruining others' fun. It's the people who don't care about anything but titles who are. Titles themselves shouldn't mean anything, but the behavior that people adopt is what makes it bad. The Gladiator title led people to behave in such a manner that the dishonorable hex had to be implemented. Rank discrimination has always existed in HA. Now there's rank discrimination in PVE. That's both funny and sad as hell at the same time. Titles affecting skill effectiveness was just a dumb idea. Being unable to progress in the game or buy equipment without a certain rank was a dumb idea.
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Jul 05, 2008, 05:12 PM // 17:12
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#136
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Hall Hero
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Any title that makes the game easier.
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Jul 05, 2008, 05:19 PM // 17:19
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#137
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by Anet
Guild Wars® is an online roleplaying game that rewards player skill and innovative gameplay over hours spent online.
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So it went from Skill>Time to Time>Skill to QQ on forums>Time&Skill...
As to what to remove? Nothing. Just make them harder so they are actually worth something more then half of days of mindless bashing of keyboard.
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Jul 05, 2008, 05:31 PM // 17:31
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#138
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Cartographer. Legendary Cartographer really just means Legendary Pixel-hunter. Pixel-hunting is not a skill, and should not be encouraged via 4 maxed titles for those who engage in hardcore pixel-hunting.
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Jul 05, 2008, 07:45 PM // 19:45
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#139
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Forge Runner
Join Date: Oct 2005
Profession: W/
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Quote:
Originally Posted by Tender Wolf
- Legendary Defender of Ascalon
- Legendary Survivor
- Commander
- Gladiator
- Hero
- Champion
- Guardian
- Vanquisher
- Legendary Master of the North
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So basically we should take out every title that you're too lazy/unskilled to get? Who cares if you don't have every title? PvP was always the main focus of Guild Wars anyway.
Quote:
Originally Posted by Tender Wolf
So those are my thoughts. I only chose the PVP ones because I don't play it and don't really like it when I do. And I hate hard mode with a passion, which is why those were included. I wish if they have to have hard mode they'd make it not so "hard." Legendary Survivor is such a pain to get and sooo frustrating if you die so close to the title. And LDOA? Don't get me started, who wants to death level and do all that grind? Sure it's great to have but still. What does everyone else think?
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Cry more.
And for me: remove all of them and the QQing and FAIL that came with them.
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Jul 05, 2008, 08:00 PM // 20:00
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#140
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Wilds Pathfinder
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Quote:
Originally Posted by Tender Wolf
I only chose the PVP ones because I don't play it and don't really like it when I do. And I hate hard mode with a passion, which is why those were included. I wish if they have to have hard mode they'd make it not so "hard."
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- So in addition to being total noob in the game you're also intolerant idiot. You seem to think that if you don't play PvP, PvP isn't entitled to anything. Your post is stupid beyond words.
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